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How to Animate Characters in Unity 3D
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Introduction
Ketra Games
Creating an animation
Using Lerp the correct way
Adding the rigged character to the scene
Summary
Adding textures to the terrain
Exploring animation curves
Recording new keyframes
Transitioning from idle to running
Adding an idle animation to the character
Controlling the transition from a script
Using Quaternion.RotateTowards to smoothly change the rotation of the character
Sculpting the terrain
A more complex example of Root Motion
Rotating around a pivot point
Adding a running animation to the character
Downloading the Assets from Mixamo
Introduction to Root Motion
Drawbacks of standard animation
Converting to Root Motion